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btl3

Was made the management of the rankings and scores of the game!
The most recent highscores will be highlighted!

scores

btl3

 

leafB-2 DESIGN AND PROGRAMMING:

 CARLO D’APOSTOLI

leafB-2 2D/3D ART DIRECTION:

 FLAMINIA CAVALLARI ( http://vimeo.com/user7855908 )

leafB-2 MUSIC AND SOUNDTRACKS:

 ANDREA ROCCHIETTI ( http://sfx-composition.blogspot.it/ )

 bolle3

Get it on Google Play

btl3

New videos of the game prototype, without graphics:

 

btl3
The adventure of little beneficial cell arrives at the last chapter.
After being passed through the underground and water scenarios in the preceding chapters, now has to make the final difficult mission: to revitalize the VEGETABLE ENVIRONMENT.

In this latest adventure, the little cell cross biological scenarios always different and beautiful, full of pitfalls growing and full of obstacles always unpredictable.

Our protagonist will find while traveling various bonuses that will facilitate your journey.

To revitalize the organic tissues this time the small cell will use a new method: the modular bubbles!
Drawing filaments plant and joining them, the small cell will create a sort of web that will have its own beneficial  bubbles that will save the fabric.

During his trip the cell will encounter enemies, barriers and obstacles of all kinds.

And now … Back to Life!!

leafB      leafB-2

 

Objectives of the game

The aim of the game is to fill with organic filaments a certain percentage of the playing field.
These organic filaments will create bubbles that can be joined together by means of the vertices.
To pass each level you have to fill the required percentage within a time limit, paying attention to the barriers, obstacles and enemies present.
The bonuses will facilitate your journey.

btl3

This engine allows you to create bubbles using vertices of existing ones.

Below there is a video demonstration of the Composable Bubbles Engine (CBE).”
This is just a video of the prototype, WITHOUT GRAPHICS:

btl3

Have been developed the game stats, so you can save / load these data during the game.

stats

Now the prototype of the game is complete, and begins the testing phase WITHOUT GRAPHICS AND SOUND.

bolle3

MAIN FEATURES:

  •     PROCEDURAL LEVEL  GENERATION
  •     LOAD/SAVE CURRENT LEVEL
  •     ON-SCREEN MAP
  •     COMPOSABLE BUBBLES
  •     ORGANIC PLANT SCENARIO

Game options

  •     Three modes of camera ( normal, dynamic or ‘map’ )
  •     Two game speeds
  •     Two game difficulties
  •     Two enemies speeds

Enemies

  •     Generic cell: only stops the creation of bubbles.
  •     Bacterium: If touched, it decreases the time available.
  •     Virus: if touched, it increases the percentage to be filled.
  •     Speed viruses: If touched, it decreases the speed of the protagonist.
  •     Parasite length: if touched, it lowers the length of the design of the bubble.
  •     Parasite range: if touched, lowers the lock range with neighboring nodes.

Bonuses

  •     Time bonus: increases the time available.
  •     Power up bonus: decreases the rate of filling necessary to pass the level.
  •     Speed bonus: increases the speed of the protagonist.
  •     Length Bonus: increases the length of the drawing of the bubble.
  •     Range Bonus: Increases the range of coupling with the neighboring nodes.

Worlds

  •     World 1: normal, without obstacles.
  •     World 2: normal obstacles.
  •     World 3: normal and mortals obstacles ( if these objects are touched by the main character, it’s game over!..)
  •     World 4: mortal dynamic obstacles
  •     World 5: mortal dynamic obstacles ( two types )

Obstacles (large cells):

  •     normal fixed
  •     mortal fixed
  •     mortal dynamic
  •     mortal dynamic ( type 2)
  •     random barriers

Common items for the construction of the worlds:

  • node cell
  • filament cell (the union of the nodes)
  • large cell for the scenario of the Worlds (one for each world)
  • fabric on which navigates the protagonist (one for each world)

Setting:

the setting will be organic-cellular within vegetable worlds.

Back to life 2

The story…

The adventure of little beneficial cell continues.
As in the first chapter of his journey, the small cell will have to come back to life a part of the organic tissue in which it floats, but this time the method used is very different:
must create and close the beneficial bubbles to attain a level of coverage required to overcome the various levels.
These bubbles, once created, will crystallize and explode on contact with the main cell.With increasing levels appear new bonuses and new enemies.
There are three worlds, in which appear random barriers and large breathing cells that will hinder the journey of the protagonist.

Back to life 2 gameplay

Objectives of the game…

The aim of the game is to revitalize the organic tissue (at any level) with the ” beneficial bubbles ” that are drawn from the main character ( “back to life … “).
To close the drawing of the bubble must return to the starting point of the ” design ” ( indicated by the yellow arrows ) .
In the design phase of the bubble, if the red contours are touched by an enemy or by the protagonist himself, then the construction of the bubble explodes and is canceled.
To pass each level you have to fill ( revitalizing ) with the ” beneficial bubbles ” a certain percentage of organic material present in the playfield ( the percentage covered / required is displayed in the lower-right corner of the screen) .

There are 300 levels divided into three worlds.
With increasing levels appear new enemies and new bonuses.

Each level has a time limit to be exceeded, visible in the upper-left corner of the screen.
The final goal of the game is to overcome all 300 levels of the three worlds, to complete the mission of the small beneficial cell.
Once created, the beneficial bubble ‘crystallises’ after a few seconds.
If the main character touches a bubble crystallized, it explodes decreasing the percentage covered.
This was done also to improve the ‘strategic’ side of the game.
At the top right of the screen is also a MAP that helps you to orientate in the exploration of the level.

Back to life 2 gameplay

Progression of levels…

The game has 300 levels procedural divided into three worlds. Every five levels, the size of the playing field increases, and also increases the number of random barriers. With the advance of the levels you have always new types of enemies and bonuses. In the second and third world, there are also obstacles (large cells) fatal (red) and non-fatal (blue).

Game description and details…

SCENARIO :

the setting is organic-aquatic.

OBJECT OF THE GAME AND STRUCTURE :

as in the previous chapter, the aim of the game is to fill a certain percentage of the surrounding environment , but this time the method is quite different : by pressing the appropriate button , it switches to “filling mode” and you have to draw a trail closed ( polygon, in the end … ) that will fill up and create a ‘ bubble ‘ floating increasing the percentage ‘ covered ‘ .This “bubble” closed crystallize after a few seconds, making it impossible to enter into it.If an enemy or the main character touch the ‘bubble’ in the design phase, this will explode forcing the player to restart the construction.Bonuses can help change the percentage needed to overcome level.On the scene there are also random barriers; the number of these increases according to the level.There are three worlds with increasing difficulty.

Back to life 2 gameplay

MAIN FEATURES:

  • PROCEDURAL LEVEL GENERATION
  • LOAD/SAVE CURRENT LEVEL
  • ON-SCREEN MAP

Enemies

  • Generic cell: only stops the creation of bubbles. This enemy cell (purple cell) is equipped with an artificial intelligence (AI) more advanced than that of the other enemies: if the protagonist begins to build a bubble, the purple cell is focused on the destruction of this bubble instead of chasing the protagonist.
  • Bacterium: If touched, it decreases the time available.
  • Virus: if touched, it increases the percentage to be filled.
  • Speed viruses: If touched, it decreases the speed of the protagonist.

Bonuses

  • Time bonus: increases the time available.
  • Power up bonus: decreases the rate of filling necessary to pass the level.
  • Speed bonus: increases the speed of the protagonist.

Worlds

  • World 1: normal, without obstacles.
  • World 2: normal obstacles.
  • World 3: normal and mortals obstacles ( if these objects are touched by the main character, it’s game over!..)

Game options

  • Three modes of camera ( normal, dynamic or ‘map’ )
  • Two game speeds
  • Two game difficulties
  • Two cell modes (dynamic or fixed, the cells that make up the organic tissue can be floating or fixed – option to optimize the execution speed)

Back to life 2 gameplay

Little help for PC:

  • Mouse Click on the screen > move the character .
  • Spacebar > filling mode or reload current / next level .
  • Escape > exit game

Little help for Android:

  • Touch on the screen > move the character .
  • Red button > filling mode or reload current / next level .
  • Escape > exit game

Here are the changes from the previous game:

- Revolutionary new engine for the regeneration of tissues: the modular bubbles.
The beneficial bubbles will be created from existing ones, by joining the edges.
The working prototype is ready.

- New completely improved organic scenarios , beautiful and enriched with new living objects.

- New types of enemies in addition.

- New types of bonuses in addition.

- Two new beautiful worlds.

- New types of dynamic obstacles and barriers.

- Saving scores and personal statistics.

- New soundtrack.

All this will be “Back to Life 3″!

Below there is a video demonstration of the “Composable Bubbles Engine (CBE).”
This is just a video of the prototype, WITHOUT GRAPHICS:

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