The team C.D. Studio closes, but the dreams remain!

The team C.D. Studio closes, but the dreams remain.


After years of fun and games made, it was decided to terminate the activities. The reasons are many, but the biggest one is that our organization and our resources are too small to realize the dreams and games that we really would like.

The dreams however remain, and in the future maybe this videogames factory will be reborn in a different and renewed light!



For any kind of contact you can use the following email addresses:

(Carlo D’Apostoli, founder and game designer)

The Worm – the evolution of Legendary Ball



The Worm is a game that mixes the classic with innovation!

The protagonist is “the worm”, he stretches every time you turn onthe blocks below and he can not touch his body with his head.

With the button turbo / god modethe worm rushes impulsivelyand can destroy enemies!

The mazes are always random and unpredictable because they areprocedurally generated.

The goal is to tap more blocks as possible to pass the levels!
Good fun!

Help for PC

Mouse click and move: movement of the worm.
Spacebar: turbo/god mode.
Escape: exit game.

The Worm

Legendary Ball – planned news

The project is stopped.

The lack of publishers or sponsors interested in the game has caused the cancellation of the works.



New management of blocks lit
New management of enemies
New lighting effects

Improved GUI
Improved graphics
Improved Help

It is ready the demo version of the game, playable for the first two levels!

Legendary Ball demo version for evaluation

We need your opinions and comments to understand how we have to move! Thanks!

We await your feedback, and if you like the game help us to continue the adventure on Greenlight:

Vote us on Greenlight, thanks!

Legendary Ball – new media and info

Game Features (Update)

Multiple maps!

There are four types of randomly generated maps:

Labyrinth normal: classic labyrinth without walls
Labyrinth with walls: maze with walls that prevent the fall of the ball.
Caves normal: caverns map without walls
Caves with walls: caves map with walls that prevent the fall of the ball.

Persistent maps!

Was improved the storage of the current game, with the preservation of the map for a level failed.


Enemies follow the main character moving and jumping.
There are TEN enemy types, with different characteristics and speed.
The more advanced enemies can not be killed by jumping on them.


Bonuses are spherical objects placed randomly on the maze.
They can be moved and are deadly for the enemies.

Unlimited levels

The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to fill as many blocks as possible to become a legend.

Multiple cameras

In the game you can select various types of cameras:
– Normal (the camera gently follows the movements close the protagonist)
– Map (the camera is fixed from above)
– Dynamic map (the camera is at the top and follows the rotations of the protagonist)
– Dynamic (the camera follows the protagonist in the third person, with the view from below)

Multiple game modes

You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed.
All this to offer an even richer gameplay.

Full game statistics

The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc.
In this way, lovers of statistics will have even more pleasure in playing.

Full game rankings

The game will store up to 100 high scores with its partial statistics.
This will make real the challenge to become a legend !!

Full procedural generation, exploration and discovery

Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’.
Even the main character, enemies, blocks and everything are placed and constructed randomly.
In this way, the game is always unpredictable and dynamics are always unknown.

Fight and strategy

In each level there are the bases from which the enemies will appear.
These enemies will follow you to kill you.
This way to overcome the levels you’ll also face fierce fighting from enemy waves.

Incremental difficulty

With the advancement in the levels, these become ever larger and increasingly difficult mazes.
It also increases the number of enemies and the number of blocks present and to save.
In this way, with the advancement in the game becomes more difficult and challenging to become a

Help for PC

Mouse click and move: movement of the ball.
Spacebar: jump.
Escape: exit game.

Legendary Ball – new features!


New features!

New types of labyrinths: normal, normal with walls, caves, caverns without walls.
Saving the current level with the same map!