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With this new version of the game, there will be new and richer scenarios generated procedurally.
New system for the guidance of the prisoners: by enabling or disabling the ‘Group Point’ in the position of the protagonist, the prisoners will follow our hero to the point of rescue.
There are five types of enemies, of different size, speed and danger.
With the new system of grouping of prisoners, the dynamics of the game are even more fascinating.
The biggest enemies, if they are killed, they leave a lethal ‘trap’ in the maze.
new enemy interaction
Now the enemies will follow you only when the ‘Group Point’ is active.
The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to save as many prisoners as possible to become a legend.
In the game you can select various types of cameras:
– Normal (the camera gently follows the movements close the protagonist)
– Map (the camera is fixed from above)
– Dynamic map (the camera is at the top and follows the rotations of the protagonist)
– Dynamic (the camera follows the protagonist in the third person, with the view from below)
Multiple game modes
You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed.
All this to offer an even richer gameplay.
Full game statistics
The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, prisoners saved, shots, levels exceeded levels failed etc.
In this way, lovers of statistics will have even more pleasure in playing.
Full game rankings
The game will store up to 100 high scores with its partial statistics.
This will make real the challenge to become a legend !!
Full procedural generation, exploration and discovery
Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’.
Even the main character, enemies, prisoners and everything are placed and constructed randomly.
In this way, the game is always unpredictable and dynamics are always unknown.
Fight and strategy
In each level there are the bases from which the enemies will appear.
These enemies will follow you to kill you, and may even kill the prisoners to save.
This way to overcome the levels you’ll also face fierce fighting and protect the prisoners from enemy waves.
When you shoot the enemies, you have to be careful not to kill the prisoners.
With the advancement in the levels, these become ever larger and increasingly difficult mazes.
It also increases the number of enemies and the number of prisoners present and to save.
In this way, with the advancement in the game becomes more difficult and challenging to become a legend!
The aim of the game is to save a number of prisoners in the maze of each level, and to do this you have to group them and bring them to a save point placed randomly within the maze.
In the path appear enemies that chase you and kill the prisoners who need to save.When you will shoot the enemies you have to be careful not to kill the prisoners to save.
The groups of prisoners are scattered randomly in the path of each level, and to find them you’ll have to explore the maze by seeking help from the map on the top screen.
Enemy bases are scattered randomly in the path, and these bases are colored red.The save point instead is colored blue.
Each level is a maze that is always different, unpredictable and randomly generated, as well as lights and lighting used in the level.In this way the game dynamics are always new.
The number of levels is infinite, as well as the score that can be achieved.Are stored up to 100 high scores and statistics, so we challenge everyone to become legends and heroes!
With the advance of the levels, the game gets bigger, richer and difficult.The number of enemy bases increase with advancing levels, as the number of prisoners to be saved.
The journey of the small beneficial cell reaches its final chapter, through various wonderful microscopic worlds with one goal: to bring life to the surrounding environment by constructing and combining together beneficial bubbles to fill the whole visible fabric.
In this last journey, the small cell will cross several biological worlds that represent various states of matter: Solid, Ice, Water, Gas, Plasma.
During the adventure. the cell will encounter multiple enemies, random barriers and obstacles of all kinds and with different features, harmless or lethal.
Our protagonist will find while traveling various bonuses that will facilitate the journey.
Each level is procedurally generated, so any game scenario is always unpredictable!
To revitalize and fill the tissue underneath the small cell will use a method entirely new: the modular bubbles!
By drawing, closing and joining together the microscopic filaments, the small cell will create a kind of wonderful, colorful and beneficial structure, with which it will be able to overcome the various levels.
The aim of the game is to fill with organic filaments a certain percentage of the playing field.
These organic filaments will create bubbles that can be joined together by means of the vertices.
To pass each level you have to fill the required percentage within a time limit, paying attention to the barriers, obstacles and enemies present.
Keys of the game:
The purpose of the game is to fill a certain percentage of the playing field to pass the level within a certain time limit.
To do this you have to draw the benefits filaments and merge vertices between them.When you are close to a green cell-vertex, you have to press spacebar to enter the ‘filling mode’ and draw the filament.
While you are in ‘filling mode’ you have to reach another cell-vertex.When you are close to another cell-vertex you have to press spacebar again to close the drawing and fill the area.
When the drawing has been created, you have to move away because after a few seconds this will crystallize and become solid.
Until the bubble created earlier does not crystallize, you can not create another one
The cell-vertex can be attached only if you are at a minimum distance within which lights up the green halo around the main character.
The design phase of the bubble can be long up to 10 vertices, beyond which the drawing explodes.
Little help for PC:
- Mouse Click on the screen > move the character .
- Spacebar > filling mode or reload current / next level .
- Escape > exit game
This engine allows you to create multiple beneficial bubbles using vertices of existing ones.
- PROCEDURAL LEVEL GENERATION
- LOAD/SAVE CURRENT LEVEL AND GAME STATS
- GAME RANKINGS AND HIGHSCORES
- ON-SCREEN MAP
- COMPOSABLE BUBBLES
- ORGANIC SCENARIO
- 500 PROCEDURAL LEVELS
- FIVE WORLDS
- Five camera modes ( normal, dynamic ,‘map’, perspective and dynamic perspective )
- Two game speeds
- Two game difficulties
- Two enemies speeds
- Generic cell: only stops the creation of bubbles.
- Bacterium: if touched, it decreases the time available.
- Virus: if touched, it increases the filling percentage
- Speed viruses: if touched, it decreases the speed of the protagonist.
- Parasite “length”: if touched, it lowers the length of the design of the bubble.
- Parasite “range”: if touched, lowers the lock range with neighboring nodes.
- Time bonus: increases the time available.
- Power up bonus: decreases the rate of filling necessary to pass the level.
- Speed bonus: increases the speed of the protagonist.
- Length Bonus: increases the length of the drawing of the bubble.
- Range Bonus: increases the range of coupling with the neighboring nodes.
- World 1 – Solid state of matter: ROCK
- World 2 – Frozen state of matter: ICE
- World 3 – Liquid state of matter: WATER
- World 4 – Gaseous state of matter: GAS
- World 5 – Fluid state of matter: PLASMA