Monthly Archives: December 2013
The version 1.0 of the game is complete.
- New camera mode “Top”: the view is from the top of the playfield.
- Corrected and improved the game mode “high gravity”.
- Improved playability and the control system.
Summary of features:
- full procedural generation
- 200 unpredictable levels
- multiple bonuses
- multiple enemies
- three camera modes
- two game speeds
- two game difficulties
- two gravity modes
- two cell modes
Each level is generated by the algorithm perlinNoise and so it is always different and unpredictable.
On the top of the screen there is a map that helps the player to understand the way to go.
The size of the playing field gradually increases with the increase of the levels.
There are two new features in the game:
Dynamic Cells : a new game mode in which the cells are floating in space.
Power UP bonuses: bonuses that allow you to revitalize many neighboring cells simultaneously.
The aim of each level is to revitalize at least 90% of the cubic cells.
To revitalize these cells you must fly over or jump over them.
To give direction to the main character just tap anywhere on the screen to move towards that direction.
To jump, simply press the button to the right of the screen.
ONCE MADE THE JUMP, YOU CAN MAKE THE NEXT JUMP AFTER ONLY A FEW SECONDS (WHEN THE BALL OF ENERGY ON THE CHARACTER DISAPPEAR).
Collision with an enemy blue (bacterium): -5 seconds
Collision with a bonus: +5 seconds
The large and dark reds enemies are viruses that kill cubic cells thus lowering the percentage of coverage.
To kill the viruses you need to touch them.
For each level there is a time limit.