“Back to life 2” is under development
about “Back to Life “, I want to present the prototype of the following : Back to Life 2.
the setting is organic-aquatic.
OBJECT OF THE GAME AND STRUCTURE :
as in the previous chapter, the aim of the game is to fill a certain percentage of the surrounding environment , but this time the method is quite different : by pressing the appropriate button , it switches to “filling mode” and you have to draw a trail closed ( polygon, in the end … ) that will fill up and create a ‘ bubble ‘ floating increasing the percentage ‘ covered ‘ .
This “bubble” closed crystallize after a few seconds, making it impossible to enter into it.
If an enemy or the main character touch the ‘bubble’ in the design phase, this will explode forcing the player to restart the construction.
Bonuses can help change the percentage needed to overcome level.
On the scene there are also random barriers; the number of these increases according to the level.
There are three worlds with increasing difficulty.
- PROCEDURAL LEVEL GENERATION
- LOAD/SAVE CURRENT LEVEL
- Generic cell: only stops the creation of bubbles.
- Bacterium: If touched, it decreases the time available.
- Virus: if touched, it increases the percentage to be filled.
- Speed viruses: If touched, it decreases the speed of the protagonist.
- Time bonus: increases the time available.
- Power up bonus: decreases the rate of filling necessary to pass the level.
- Speed bonus: increases the speed of the protagonist.
- World 1: normal, without obstacles.
- World 2: normal obstacles.
- World 3: normal and mortals obstacles ( if these objects are touched by the main character, it’s game over!..)
- Three modes of camera ( normal, dynamic or ‘map’ )
- Two game speeds
- Two game difficulties
- Two cell modes (dynamic or fixed, the cells that make up the organic tissue can be floating or fixed – option to optimize the execution speed)
If the red trail that traces the ‘ bubble ‘ is touched by enemies or by the protagonist , this explodes destroying .
STATE OF THE ART :
work in progress…
Some video of the prototype .