Back to life 3: Enemies, Bonuses, Worlds, Features

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MAIN FEATURES:

  •     PROCEDURAL LEVEL  GENERATION
  •     LOAD/SAVE CURRENT LEVEL
  •     ON-SCREEN MAP
  •     COMPOSABLE BUBBLES
  •     ORGANIC PLANT SCENARIO

Game options

  •     Three modes of camera ( normal, dynamic or ‘map’ )
  •     Two game speeds
  •     Two game difficulties
  •     Two enemies speeds

Enemies

  •     Generic cell: only stops the creation of bubbles.
  •     Bacterium: If touched, it decreases the time available.
  •     Virus: if touched, it increases the percentage to be filled.
  •     Speed viruses: If touched, it decreases the speed of the protagonist.
  •     Parasite length: if touched, it lowers the length of the design of the bubble.
  •     Parasite range: if touched, lowers the lock range with neighboring nodes.

Bonuses

  •     Time bonus: increases the time available.
  •     Power up bonus: decreases the rate of filling necessary to pass the level.
  •     Speed bonus: increases the speed of the protagonist.
  •     Length Bonus: increases the length of the drawing of the bubble.
  •     Range Bonus: Increases the range of coupling with the neighboring nodes.

Worlds

  •     World 1: normal, without obstacles.
  •     World 2: normal obstacles.
  •     World 3: normal and mortals obstacles ( if these objects are touched by the main character, it’s game over!..)
  •     World 4: mortal dynamic obstacles
  •     World 5: mortal dynamic obstacles ( two types )

Obstacles (large cells):

  •     normal fixed
  •     mortal fixed
  •     mortal dynamic
  •     mortal dynamic ( type 2)
  •     random barriers

Common items for the construction of the worlds:

  • node cell
  • filament cell (the union of the nodes)
  • large cell for the scenario of the Worlds (one for each world)
  • fabric on which navigates the protagonist (one for each world)

Setting:

the setting will be organic-cellular within vegetable worlds.

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Posted on June 9, 2014, in Development story. Bookmark the permalink. Leave a comment.

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