Monthly Archives: March 2015
With this new version of the game, there will be new and richer scenarios generated procedurally.
New system for the guidance of the prisoners: by enabling or disabling the ‘Group Point’ in the position of the protagonist, the prisoners will follow our hero to the point of rescue.
There are five types of enemies, of different size, speed and danger.
With the new system of grouping of prisoners, the dynamics of the game are even more fascinating.
The biggest enemies, if they are killed, they leave a lethal ‘trap’ in the maze.
new enemy interaction
Now the enemies will follow you only when the ‘Group Point’ is active.