Category Archives: Development story
‘Legendary ball’ is an action / physics / platform game.
The aim of the game is to touch as many blocks as possible in the path or maze to pass each level.
On the route there are oscillating ramps that increase the difficulty.
Each path is randomly generated, and with the increasing of levels the maze gets bigger.
On the way there are also bonuses, which are objects subject to gravity that are lethal to the enemies.
To kill the enemies you must jump and destroy them by landing on them.
There are up to ten kinds of enemies that appear with the increasing of the levels.
Enemies follow the main character moving and jumping.
There are TEN enemy types, with different characteristics and speed.
The more advanced enemies can not be killed by jumping on them.
Bonuses are spherical objects placed randomly on the maze.
They can be moved and are deadly for the enemies.
The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to fill as many blocks as possible to become a legend.
In the game you can select various types of cameras:
– Normal (the camera gently follows the movements close the protagonist)
– Map (the camera is fixed from above)
– Dynamic map (the camera is at the top and follows the rotations of the protagonist)
– Dynamic (the camera follows the protagonist in the third person, with the view from below)
Multiple game modes
You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed.
All this to offer an even richer gameplay.
Full game statistics
The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc.
In this way, lovers of statistics will have even more pleasure in playing.
Full game rankings
The game will store up to 100 high scores with its partial statistics.
This will make real the challenge to become a legend !!
Full procedural generation, exploration and discovery
Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’.
Even the main character, enemies, blocks and everything are placed and constructed randomly.
In this way, the game is always unpredictable and dynamics are always unknown.
Fight and strategy
In each level there are the bases from which the enemies will appear.
These enemies will follow you to kill you.
This way to overcome the levels you’ll also face fierce fighting from enemy waves.
With the advancement in the levels, these become ever larger and increasingly difficult mazes.
It also increases the number of enemies and the number of blocks present and to save.
In this way, with the advancement in the game becomes more difficult and challenging to become a
Help for PC
Mouse click and move: movement of the ball.
Escape: exit game.
“The Arena” is a variant of Unlimited Escape 3 with many new suggestions!
This time there are no labyrinths or paths, but the map will be flat (the
Mobile platforms have been increased!
The obstacles are subjected to gravity and simply obstruct the path of enemies.
There are lethal holes in the map!
The lighting effects have been improved!
Our hero arrives at the beginning of a new adventure, this time immersed in deep space with new unknowns and news!
new space scenery
The setting has been completely renovated.
Now our hero will walk in space scenarios immersed in the galaxy, with new emotions and feelings!
This time the random paths have been simplified and ramps are floating in space with the danger that the protagonist and the prisoners fall into the void.
All this brings new difficulties and emotions!
was changed once again the gameplay, with new and more fluid guidance system of the prisoners.
This system leaves much more freedom of action.
new help system for prisoners
Now the prisoners are guided taking selected the point of grouping and moving it freely.
The coupling distance has been reduced to a more realistic!
new types of enemies
Were doubled types of enemies: now we got to ten types!
Each type has its behavior and its speed, as well as its resistance to gunfire.
New types of enemies follow the protagonist even if the Point Group is active!
It gets harder!
Each level has some important news: mobile platforms.
These platforms floating in space will give more life and difficult in the paths of our hero.
The big news of this version of the game are bonuses, created in a unique way!
These bonuses are movable objects placed randomly in different levels, can be moved by the protagonist and represent a protection from enemies, who will die in collisions with these items!
In this way, the gameplay is more diverse with new hideouts and tactics.
All these innovations make “Unlimited Escape 3” a game more and more unique, fun and endless !!