Unlimited Escape 3 – Lost in Space! (ideas and concepts)
Our hero arrives at the beginning of a new adventure, this time immersed in deep space with new unknowns and news!
new space scenery
The setting has been completely renovated.
Now our hero will walk in space scenarios immersed in the galaxy, with new emotions and feelings!
This time the random paths have been simplified and ramps are floating in space with the danger that the protagonist and the prisoners fall into the void.
All this brings new difficulties and emotions!
was changed once again the gameplay, with new and more fluid guidance system of the prisoners.
This system leaves much more freedom of action.
new help system for prisoners
Now the prisoners are guided taking selected the point of grouping and moving it freely.
The coupling distance has been reduced to a more realistic!
new types of enemies
Were doubled types of enemies: now we got to ten types!
Each type has its behavior and its speed, as well as its resistance to gunfire.
New types of enemies follow the protagonist even if the Point Group is active!
It gets harder!
Each level has some important news: mobile platforms.
These platforms floating in space will give more life and difficult in the paths of our hero.
The big news of this version of the game are bonuses, created in a unique way!
These bonuses are movable objects placed randomly in different levels, can be moved by the protagonist and represent a protection from enemies, who will die in collisions with these items!
In this way, the gameplay is more diverse with new hideouts and tactics.
All these innovations make “Unlimited Escape 3” a game more and more unique, fun and endless !!
The aim of the game is to save a number of prisoners in the maze of each level, and to do this you have to group them and bring them to a save point placed randomly within the maze.
In the path appear enemies that chase you and kill the prisoners who need to save.When you will shoot the enemies you have to be careful not to kill the prisoners to save.
The groups of prisoners are scattered randomly in the path of each level, and to find them you’ll have to explore the maze by seeking help from the map on the top screen.
Enemy bases are scattered randomly in the path, and these bases are colored red.The save point instead is colored blue.
Each level is a maze that is always different, unpredictable and randomly generated, as well as lights and lighting used in the level.In this way the game dynamics are always new.
The number of levels is infinite, as well as the score that can be achieved.Are stored up to 100 high scores and statistics, so we challenge everyone to become legends and heroes!
With the advance of the levels, the game gets bigger, richer and difficult.The number of enemy bases increase with advancing levels, as the number of prisoners to be saved.
The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to save as many prisoners as possible to become a legend.
In the game you can select various types of cameras:
– Normal (the camera gently follows the movements close the protagonist)
– Map (the camera is fixed from above)
– Dynamic map (the camera is at the top and follows the rotations of the protagonist)
– Dynamic (the camera follows the protagonist in the third person, with the view from below)
Multiple game modes
You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed.
All this to offer an even richer gameplay.
Full game statistics
The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, prisoners saved, shots, levels exceeded levels failed etc.
In this way, lovers of statistics will have even more pleasure in playing.
Full game rankings
The game will store up to 100 high scores with its partial statistics.
This will make real the challenge to become a legend !!
Full procedural generation, exploration and discovery
Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’.
Even the main character, enemies, prisoners and everything are placed and constructed randomly.
In this way, the game is always unpredictable and dynamics are always unknown.
Fight and strategy
In each level there are the bases from which the enemies will appear.
These enemies will follow you to kill you, and may even kill the prisoners to save.
This way to overcome the levels you’ll also face fierce fighting and protect the prisoners from enemy waves.
When you shoot the enemies, you have to be careful not to kill the prisoners.
With the advancement in the levels, these become ever larger and increasingly difficult mazes.
It also increases the number of enemies and the number of prisoners present and to save.
In this way, with the advancement in the game becomes more difficult and challenging to become a legend!
Help for PC
Mouse move: rotation of the protagonist.
Mouse click: movement of the protagonist.
Key ‘E’: enable/disable the ‘group point’ > grouping of prisoners near the selected point.
Escape: exit game.
(You can group only prisoners near the ‘Group Point’, ie those who are inside the large